Theaters of the Digital Ecosystem

The digital ecosystem has a profound impact on the ecosystems of the real world. It’s the digital ecosystem that controls the logic applied in healthcare, retail, entertainment, social interaction, news, and everything governed by computer applications.

Gartner™ defines the digital ecosystem as:

A digital ecosystem is an interdependent group of actors (enterprises, people, things) sharing standardized digital platforms to achieve a mutually beneficial purpose.

This is an excellent definition to describe the purpose of the Otter Project. Read the post The Future of the Digital Ecosystem to learn what will occur, why it will happen, and how it will be accomplished.

The Otter Project delivers a platform, the OtterServer, that applies consistent logic for digital twins performing for mutual benefit within the digital ecosystem. The server showcases digital entities as digital twins of organizations, people,  things, and games. Each digital twin is a unique digital mirror of a real-world entity. For a person, the theater provides information privacy and a logical advisor. For an organization, privacy issues for customer and employee information is protected by the digital twin and all digital activities are visible. Things such as machines, factories, and supply chains can be monitored and adjusted to gain peak performance. Games can be played for entertainment.

The theater is a standardized digital platform embodied in the Otter Server. The server provides for the performance of services of a digital twin within the Peircean categories of possibility, actuality, and necessity. Each service is then performed logging state changes and the past maybe analyzed in the present to predict the future.

Each digital twin is a unique composition of logically consistent components. A composition is created from reusable components designed to be connected and operated within the OtterServer.

Connectable Components

Digital entities are connected in the theater by the application of industry standards.

  • OWL - Web Ontology Language for capturing domain knowledge
  • SCA - Service Component Architecture for defining domain function and learning
  • SDO - Service Data Objects for mapping to an OWL class expression
  • BPEL - Business Process Execution Language for defining processes

Reusable Components

Digital entities are assemblies of knowledge components from shared libraries.

Trees of Knowledge Standard Catalog Codes
  • Business: NAICS - North American Industry Classification System
  • Occupation: SOC - Standard Occupation Classification
  • Technology: IPC - International Patent Classification
  • Academia: CIP -Classification of Instruction Programs
  • Federation: SDI - Software-Defined Infrastructure

Production of Logically Consistent Digital Entities

Within a theater, all logic is consistent. All logic is descriptive logic backed by an automated reasoner. Reasoners can evaluate logic definitions for inconsistencies thousands of times faster than the evaluation by humans.

This ability of automated reasoners to evaluate for consistency provides the opportunity to build much more complex systems.

The OWL and the Architect

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